/*
cutscene_action_sprint();
*/
var cutscene_id, cutscene_character_id, cutscene_character_sprint;
cutscene_id = argument[0];
cutscene_character_id = argument[1];
cutscene_character_sprint = argument[2];
cutscene_action_enqueue(cutscene_id,2,false,cutscene_character_id,cutscene_character_sprint,0);
